Sunday, January 27, 2013

Train your family

If you’re seeking an activity that kids and grown-ups can enjoy together, Golden’s Colorado Railroad Museum is the place to go. Its main building features a reconstructed telegraph office, artifacts and photographs. Small children are enthralled by the working HO scale railroad layout in the basement.

Stretch your legs on the 15 acre grounds where railroad engines, cars and equipment are displayed. While you’re there, enjoy the garden railroad.

The museum is located at 17155 W. 44th Avenue in Golden, Colorado. Special pricing is available for family admissions. Children under two are free. Phone the museum at (303) 279-4591 or (800) 365-6263

Sunday, January 20, 2013

Well, duh



How to Write Science Fiction & Fantasy
Orson Scott Card
Non-fiction 140 pages
Writer's Digest Books, 2001

 Ever read something so obvious that you go, “Well, duh?” Maybe you reacted that way because the information was so right, so intuitive, and so self-evident that you thought you already knew it. Perhaps you did, or perhaps the information arrived so naturally that you failed to realize you received a lesson. That’s how this book works.

Card begins with an explanation of what constitutes science fiction or fantasy, and the differences between the two genres. On the surface, it seems obvious, but there’s more to it when you look a little deeper. Readers may not care what genre they’re reading, but it’s important for authors to know what genre they’re writing. This is especially true now that mixed genres are becoming popular. However, mixing genres is not the same as muddling genres. Muddling results in genre pollution. For example, I can’t think of anything vaguely scientific about zombies, yet there they are muddling up the science fiction genre.

Authors also need to know the difference between genres in order to set, and follow, the rules pertaining to the worlds they create and write about. Knowing how starships travel, or how magic is worked, brings credibility to stories, even if the information is never mentioned in the story. This principal applies to other elements of a story as well. When an author knows his character’s background, the history of the story’s milieu, etc., then his story is more believable, even if this information is not shared with readers.

There are four story types, Card maintains. These are: milieu, idea, character, and event types. Authors need to know the differences between each type, and must be certain that the type they start a story with, is the same as the type with which it ends. Otherwise readers are baffled and disappointed.
Story worlds should be built with exposition techniques that don’t interrupt story action. Card uses another author’s story to explain how effective and unobtrusive exposition is accomplished.

The final quarter of the book addresses a writer’s lifestyle and business practices. Although Card offers good advice, similar advice is available in other writing how-to books. Some of the information is outdated and fails to address the rapid changes occurring in the publishing industry. But don’t let that stop you from reading an otherwise excellent book.



Sunday, January 13, 2013

Tightrope Ride





Farewell Horizontal
K. W. Jeter
Fiction 249 pages

There is only the building, cylindrical and huge. And, choices are few. Most live a dull and conventional life on one of the horizontal levels. Others live a creative, yet precarious, vertical existences on the building’s exterior.

Ny Axxter has chosen a freelancer’s life on the vertical. It has its risks, including starving or drawing fire from a corporate tribe fighting for control of the building. The vertical life offers hope as well, hope of fortune and hope of freedom.

There is much that Ny doesn’t know. He knows there are stars above him, but he does not know what lies beneath the cloud wall below him. He doesn’t know what’s on the night side of the building, or what horrors live within its sealed center. He sees angels flying in the distance, but knows little about them.

However, Ny is no more ignorant of the building’s secrets than the majority of its other denizens. This is how things have been since the war. No one seems to know how things were before the war. Moreover, no one seems interested in finding out.

Ny Axxter lives in a cyberpunk world, dystopian and corporate controlled. He’s just another gutsy punk trying to cut it on the fringes of a society run by faceless corporations. His journey is fueled by the need to survive. If he’s lucky, he might learn something on his journey, but in the end his hard gained knowledge will only scratch the surface of the unknown. However, only by surviving another day, and growing slightly wiser, does progress occur. It’s an exciting journey. Come along for the ride.